K.A.Z. Challenge
Backyard Arena
Objectives: Kill all 21 walkers
Special Enemies: 3 x Tanks (more Tanks and SWATs in later rounds)
Out of all the maps on the K.A.Z. challenge this one is the trickiest because there are more walkers to kill and there are continuous spawns from the left of the map until the total of 21 is reached. Having Gabriel as leader means you are essentially fielding a team of 2, so at higher levels you will want to use your SMY team if your Mercer is good (or SPY if your Mercer isn’t upgraded enough). I like to have Carol’s Cookie’s on my Mercer and unleash hell on the Tank and his friends that spawn on the right of the map on turn 1. It is easier to complete this map if you take out these 4 walkers early on so you can get to the far right and deal with the horde approaching from the left all in one go instead of fighting a battle on 2 fronts. Sasha should be using a harpoon gun to keep rooting Tanks, and Yumi benefits from having the Import .57 so you can cripple and set the tough walkers on fire whilst you keep the rest of them pushed back by Mercer with either the ensnare bulldozer or Rosita’s AR.
SPAWNS: Every turn until maximum 21 is reached
Backyard Arena
Backyard Arena
75 K A Z Challenge – Backyard Arena
69 K A Z Challenge – Backyard Arena
63 K A Z Challenge – Backyard Arena
K.A.Z. Challenge
Road Runner
Objectives: Kill all 6 walkers (7 in later rounds)
Special Enemies: 2 x SWATs and 1 x Tank
This is a simple enough Kill all walkers that starts with 2 SWATs and a Tank (but there are more in later rounds). Having Gabriel as leader means you are essentially fielding a team of 2, so at higher levels you will want to use your SMY team if your Mercer is good (or SPY if your Mercer isn’t upgraded enough). Every kill all map is made easy by these teams, and this challenge is unique as every map is a kill all. Sasha should be using a harpoon gun to keep rooting Tanks, and Yumi benefits from having the Import .57 so you can cripple and set the tough walkers on fire whilst you keep the rest of them pushed back by Mercer with either the ensnare bulldozer or Rosita’s AR. This map is also possible with the SPY set up where you can keep them stunned by Princess and a decimator, whilst using Sasha to keep rooting the Tank, but it will take a bit longer to complete.
SPAWNS: None
Road Runner
Road Runner
76 K A Z Challenge – Road Runner
70 K A Z Challenge – Road Runner
64 K A Z Challenge – Road Runner
K.A.Z. Challenge
Vermin Control
Objectives: Kill all 10 walkers
Special Enemies: 3 x Tanks and 1 x Exploding Tank
This is a slightly trickier Kill all walkers as you spawn in a corner that has a blind spot just above and another towards the middle. In later rounds you can use the Islands to your advantage to stay ahead of the last few walkers but early on than can cause problems with ambushes. Gabriel becomes useless very early on in the map which is tailor made for a SMY set up. I prefer to remain close to the spawn point as walkers will constantly appear from the blind spot in the middle and you want to be able to cripple and stun to avoid losing stars (particularly from the exploding Tank who will try everything to put you in the blast radius). Sasha should be using a harpoon gun to keep rooting Tanks and Exploding Tank, and Yumi benefits from having the Import .57 so you can cripple and set the tough walkers on fire whilst you keep the rest of them pushed back by Mercer with either the ensnare bulldozer or Rosita’s AR. Keep an eye out for ambushes towards the top of the map and when it is time to mop up the stragglers do it cautiously to avoid losing stars.
SPAWNS: None
Vermin Control
Vermin Control
77 K A Z Challenge – Vermin Control
71 K A Z Challenge – Vermin Control
65 K A Z Challenge – Vermin Control
K.A.Z. Challenge
Dark Corner
Objectives: Kill all 16 walkers
Special Enemies: 2 x SWATs, 1 x Tank + 1 x Exploding SWAT
This is a simple enough Kill all walkers, and there is an exploding SWAT that spawns from the gate at the top of the map on turn 2 that can really help you out, when you kill him and he takes out all nearby walkers. There is a Tank that spawns in the area to the right but if luck is on your side, he won’t get curious until you have substantially thinned the herd. Having Gabriel as leader means you are fielding a team of 2. At higher levels you will want to use your SPY team (or SMY if your Mercer is good), as every kill all map is made easy by these teams. Sasha should be using a harpoon gun to keep rooting Tanks, and Yumi benefits from having the Import .57 so you can set the tough walkers on fire whilst you keep the rest of the walkers stunned by Princess and a decimator.
SPAWNS: There is a spawn from the gate at the top of the map on turn 2 that includes an exploding SWAT
Dark Corner
Dark Corner
78 K A Z Challenge – Dark Corner
72 K A Z Challenge – Dark Corner
66 K A Z Challenge – Dark Corner
K.A.Z. Challenge
Hershel’s Farm
Objectives: Kill all 10 walkers
Special Enemies: 3 x Tanks
This is a simple enough Kill all walkers that starts with 3 Tanks (but there are more in later rounds). There are blind spots so let the enemies come to you. Having Gabriel as leader means you are essentially fielding a team of 2, so at higher levels you will want to use your SMY team if your Mercer is good (or SPY if your Mercer isn’t upgraded enough). Every kill all map is made easy by these teams, and this challenge is unique as every map is a kill all. Sasha should be using a harpoon gun to keep rooting Tanks, and Yumi benefits from having the Import .57 so you can cripple and set the tough walkers on fire whilst you keep the rest of them pushed back by Mercer with either the ensnare bulldozer or Rosita’s AR or stunned by Princess and a decimator.
SPAWNS: None
Hershel’s Farm
Hershel’s Farm
79 K A Z Challenge – Hershel’s Farm
73 K A Z Challenge – Hershel’s Farm
67 K A Z Challenge – Hershel’s Farm
K.A.Z. Challenge
Fish in a Barrel
Objectives: Kill all 12 walkers
Special Enemies: 6 x SWATs and some Tanks in later rounds
The objective is to kill all 12 walkers that are mostly SWATs (although in later rounds there will be a few tanks added into the mix). As ever having Gabriel as leader is a huge drawback, so in early rounds you want to team him with RGG and the Riot Gear Shied to try and maintain a stun wall and Ezekiel (if your Zeke is good) armed with the Morning Star to do some damage. This map can be done with Gabe and 2 bruisers but as bruisers are defensive it takes for ever. In later rounds this map is absolutely tailor mad for the SPY team. Shoot into the crowd with Yumiko and because of Sasha’s LT your Princess will be instantly fully charged and able to stun all walkers on turn 1. In later rounds when tans start to appear you will need to keep them rooted by Sasha’s harpoon gun or crippled by Yumiko’s Import .57 (that has the added benefit of setting them on fire).
SPAWNS: None