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The Bar Challenge

Chokepoint

Objectives: Kill all Walkers

Special Enemies: 6 x SWAT and 2 x Exploding SWAT

A simple enough kill all map with 10 x regular walkers, 6 x SWATs and 2 X exploding SWATs emerging from the right side of the map. Carl’s leader trait isn’t great but armed with a crippling weapon and teamed with Yumiko (also armed with a crippling weapon) and Mercer (armed with the Bulldozer Shotgun) it shouldn’t cause too many problems.

SPAWNS: Initial spawn of 18

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Morning Rush

Morning Rush

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Into the Blue

Into the Blue

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Beach Patrol

Beach Patrol

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00:29
Towering Heights

Towering Heights

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The Bar Challenge

Day Out

Objectives: Open the Door

Special Enemies: None

Despite the listed objective there is actually 2 unlocks required in this map. The first obstacle is to open the gate (2 turns) that will give you access to the door which also needs to be unlocked (an additional 2 turns). In early rounds you can team Carl with Yumiko (armed with a crippling weapon) and Mercer (armed with the Bulldozer Shotgun), as the walkers shouldn’t put up much of a fight. In later rounds you may wish to team him with a pair of bruisers to fend off the horde while Carl does the gate and door opening. The riot shield can be very effective on one of your bruisers here to buy Carl some time to get the unlocks done.


SPAWNS: Turn based countdown

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Morning Rush

Morning Rush

$
00:23
Into the Blue

Into the Blue

00:31
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Beach Patrol

Beach Patrol

$
00:29
Towering Heights

Towering Heights

00:31
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The Bar Challenge

Lock In

Objectives: Open the Gate

Special Enemies: None


You spawn behind a locked door (2 turns to unlock), where a single walker spawns every turn until the door opens. Once the door is open you must fight your way to the exit on the right of the map. In early rounds you can team Carl with Yumiko (armed with a crippling weapon) and Mercer (armed with the Bulldozer Shotgun), as the walkers shouldn’t put up much of a fight. In later rounds you may wish to team him with a pair of bruisers to fend off the horde while Carl does the gate opening. The riot shield can be very effective on one of your bruisers here to get your team past the horde without having to fight and kill every walker.


SPAWNS: Turn based countdown and one walker spawns each turn from the left of the map

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Morning Rush

Morning Rush

$
00:23
Into the Blue

Into the Blue

00:31
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Beach Patrol

Beach Patrol

$
00:29
Towering Heights

Towering Heights

00:31
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The Bar Challenge

Private Stash

Objectives: Find the Loot

Special Enemies: None

There are 4 crates to unlock to find the 3 with loot, then make your way to the exit on the far right of the map. Pizza Guy Glenn is essential here to unlock the crate on the left side of the map and get to safety whilst the other 2 members unlock the 2 crates at the bottom middle. Riot Gear Glenn (armed with the riot shield) can also be a huge asset to the team as it may help you get to the exit on the right of the map without having to fight and kill every walker.


SPAWNS: Turn based countdown

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Morning Rush

Morning Rush

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00:23
Into the Blue

Into the Blue

00:31
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Beach Patrol

Beach Patrol

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00:29
Towering Heights

Towering Heights

00:31
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The Bar Challenge

Pool Shark

Objectives: Kill the Boss Walker and Exit

Special Enemies: 1 x Tank

There is a Tank to kill on this map who spawns in the pool room. You may wish to take out the regular walkers first as there are no respawns on this map. You can team Carl up with Zeke (armed with the morning star) and Riot Gear Glenn (armed with the riot shield). To take on the regular walkers then use Zeke’s leader trait to keep the Tank at bay while you slowly beat him down.

SPAWNS: None

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Morning Rush

Morning Rush

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Into the Blue

Into the Blue

00:31
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Beach Patrol

Beach Patrol

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Towering Heights

Towering Heights

00:31
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The Bar Challenge

Rush Home

Objectives: Go to Exit

Special Enemies: None

Starting on the right of the map you need to fight your way past the walkers and get to the exit on the far left. The initial spawn includes walkers behind and in front so teaming Carl with either a pair of bruisers or Zeke and a bruiser is often a good bet here if you want to get maximum stars.

SPAWNS: Turn based countdown

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Morning Rush

Morning Rush

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Into the Blue

Into the Blue

00:31
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00:29
Towering Heights

Towering Heights

00:31
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