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Terminus Challenge

The Laundry

Objectives: Check the crates and get to the exit

Special Enemies: 2 x Tank, 2 x SWATs

This one can be incredibly tricky to get through with maximum stars (especially in later rounds as you start behind a partition and the moment you emerge you will definitely come face to face with a Tank and usually a SWAT too, without being able to strategise your position. There are seven crates to search to find the 3 with loot. Sometimes you can get lucky and find the loot fast then you just need to manoeuvre your way towards the exit. There is no kill requirement so if your Zeke is good you can team your Morgan with Zeke (armed with the interrupter Morning Star and Michonne’s Rainbow Cat), and Eugene (armed with an interrupter staff/hockey stick) or Riot Gear Glenn (with the Riot shield) and try to stun and run.

SPAWNS: Turn-based countdown

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Terminus Challenge

Dead’s End

Objectives: Kill All Walkers

Special Enemies: 2 x Tanks, 2 x SWATs

A simple enough kill all map so long as you’re able to keep your distance as there are two Tank Walkers and 2 SWATs to deal with. Team your Morgan with Zeke (armed with the interrupter Morning Star and Michonne’s Rainbow Cat), and Eugene (armed with an interrupter staff/hockey stick) and you won’t go too far wrong. At the start break to the bottom right or left and you will have fewer walkers to take on at once. As the herd thins you can circle the containers to keep some distance between you and the Tanks and pick them off with Zeke’s overwatch attack.

SPAWNS: None

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Into the Blue

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Towering Heights

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Terminus Challenge

Safe Haven

Objectives: Secure the area by closing the containers.

Special Enemies: Multiple SWATs

There are 2 containers that need to be locked (one in the top left and one in the bottom right). It is purely personal preference which container to lock first as the spawn rate is continuous from both, but starting bottom right keeps a little distance between you and the walkers enabling you to build up charge points. The spawn rate is continuous from the containers and locking the first one triggers a spawn that includes more SWATs. Once the second container is locked you must kill all remaining walkers. In early rounds team your Morgan with Zeke (armed with the interrupter Morning Star and Michonne’s Rainbow Cat), and Eugene (armed with an interrupter staff/hockey stick) and you won’t go too far wrong. In later rounds when Zeke’s attacks are not killing the walkers with the first strike it may be safer to replace him with another bruiser to avoid losing stars to silly injuries.

SPAWNS: Continuous until both doors are closed. Additional spawn including SWATs on first container lock

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Towering Heights

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Terminus Challenge

Only Way Out

Objectives: Get to the Exit

Special Enemies: None

This map is easy enough in the early rounds and although the spawn rate is very high your bruisers won’t take much damage but later you may find yourself quickly overrun as a 6 turn unlock can seem like forever. You need to get to the far right of the map fast to begin unlocking it and set up a pair of bruisers to defend your gate opener. Teaming your Morgan with Riot Gear Glenn (with the riot shield) can be very advantageous as the best way to defend your position is by creating a stun wall.

SPAWNS: Continuous every turn (very high rate)

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Terminus Challenge

Last Box Before the Highway

Objectives: Get the loot and get out

Special Enemies: None

The first objective is to open the crate (3 turns) whilst the other two members of the squad battle the continuous spawns from the body pile (top left). As bruisers start charged you can make use of a tactical staff to stun the initial spawn of 4 then get to opening the crate on the first turn. This gives you an opportunity to charge up a warrior if you are using one without fear of being hit. Team your Morgan with Zeke (armed with the interrupter Morning Star and Michonne’s Rainbow Cat), and Eugene (armed with an interrupter staff/hockey stick) or Riot Gear Glenn (with the Riot shield) and you won’t go too far wrong. Once your crate opener is finished get him to the gate fast to open that (2 turns). There is a turn-based countdown on this map in addition to the body pile spawns so have the two other members of the team in place and ready to defend your opener.

SPAWNS: Every turn from body pile (top left) and turn-based countdown (along the bottom of the map)

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Terminus Challenge

Shine a Light

Objectives: Get to the exit

Special Enemies: 1 x Tank

Although there are quite a few walkers to get past and a Tank lurking near the exit (far right) this map can be fairly easy. You are not required to kill the Tank so I normally plot a route towards the exit being careful to avoid him. Team your Morgan with Zeke (armed with the interrupter Morning Star and Michonne’s Rainbow Cat), and Eugene (armed with an interrupter staff/hockey stick) or Riot Gear Glenn (with the Riot shield) and you won’t go too far wrong – stun and run is the name of the game in the early rounds. Later when the spawn rate is a bit quicker you will need to play slow and steady but using a melee team means that the spawn is always manageable

SPAWNS: Turn-based countdown

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Towering Heights

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