War and Revenge Challenge
Closing Time
OBJECTIVES: Escape the deathtrap
This map is much easier if you get to the exit fast rather than fight it out. Yumiko as leader starts charged and can get to the gate in 2 turns and take out one of the feeding zombies at the bottom right of the screen. Use 2 bruisers preferably with interrupter weapons to protect her. Don’t hang around and engage the Tank it’s a waste of time, just get your bruisers to the right side fast to protect Yumi. If you can charge them along the way hitting the feeding walkers in the middle area all the better, but the important thing is to protect Yumi at all costs.
SPAWNS: Every turn.
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Morning Rush
Into the Blue
Beach Patrol
Towering Heights
War and Revenge Challenge
Outbreak
OBJECTIVES: Kill all walkers
Use Yumiko with a flamey, crippling weapon to take out the first Tank and a pair of bruisers with interrupter weapons to stun the initial spawn of walkers. This is not a traditional Kill all Walkers map in the sense that there are spawns, as you take out walkers. A good tactic is to get to the bottom left corner of the screen with Yumi in the corner being protected by the bruisers. It is possible then to work your way upwards and take on the top left corner walkers, and stay ahead of the horde approaching from the right. The biggest obstacle here is the blind spots and the most common way of losing stars is to attack a walker you can see only to find he has 6 pals with him.
SPAWNS: Spawns from the right and from the top left stop after a few turns.
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Morning Rush
Into the Blue
Beach Patrol
Towering Heights
War and Revenge Challenge
Room Service
OBJECTIVES: Search the rooms and then get out
ON NO ACCOUNT should you open any room doors until you have killed off the initial spawns of walkers, as this increases spawn levels to unmanageable levels. In the first few rounds the spawns come from the 2 open rooms at the bottom left of the screen. Early game you can send a bruiser into each as the spawns are manageable. In later rounds it is better to work on the far left room first with both bruisers, as you are in a blind spot that walkers don’t easily find. Gradually you can pick of all the spawns until there is nothing left. A flamey crippling weapon is good on Yumiko as there is a Tank in the initial spawn and if you set him on fire and retreat to the ‘Panic Room’ fast he will burn himself out unable to find you. When all of the initial spawns are dead position Yumi in front of door one, and your 2 bruisers in front of door 2 and 3. Unlock all 3 on the same turn, which generates a spawn that does not attack that turn giving you the opportunity to flee without injury on the next turn.
SPAWNS: Mild spawns from the 2 open rooms and heavy spawns from rooms with doors.
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Morning Rush
Into the Blue
Beach Patrol
Towering Heights
War and Revenge Challenge
Sanctuary
OBJECTIVES: Cross the yard and get to the exit
Sanctuary would be a great map for SPY/SMY but with Yumi as star hero, Princess won’t be earning charge points as quickly so it will be a little trickier. Best advice is wait out the spawns on the left-hand side of the map because after 100 walkers the spawns stop (apart from the ones when you activate the gate unlock). When you do get across the Yard, opening the door to the sanctuary will activate 2 turn based spawns from the right side that Yumi should be more than a match for, but it would be helpful to have a charged Princess just in case. I suspect in later rounds, in order to at least 3 stars people will be switching to SMY early on this one.
SPAWNS: Continuous every turn including 1 x Tanks But maxes out at about 100
Video Channel
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Morning Rush
Into the Blue
Beach Patrol
Towering Heights
War and Revenge Challenge
Alexandria Nights
OBJECTIVES: Kill the freemen
Both spawns of Freemen have a ranged and a melee class, so this is the map which is going to be a pain as you will inevitably get bruised even whilst under cover. I like bruisers when taking on freemen (Saviours). Get your 2 bruisers behind cover at the top of the screen, and Yumi behind cover in the middle to minimise potential damage from the initial Freemen attack. Use Yumi’s charge attack straight away on turn 2 to try and neutralise the shooter and get your bruisers in there to stun. Th old bug where walkers ignored stunned Freemen has been fixed so you should be okay here. Keep the Freemen stunned and take pot shots from a safe distance with Yumi. If you plan this right you can be in position to stun the 2nd spawn of Freemen as soon as they appear when the first spawn are both dead. In later rounds the spawn rate is higher so you may be able to let the walkers do some of the heavy lifting with the Freemen, but to keep you on your toes there is a huge horde that approaches from the right.
SPAWNS: Walker spawns every turn, second wave of Freemen spawn after first 2 are dead
Video Channel
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Morning Rush
Into the Blue
Beach Patrol
Towering Heights
War and Revenge Challenge
Knee Deep
OBJECTIVES: Cross the swamp
The biggest obstacle here is the mounds that spawn walkers so deliberately trip them with quick moves so they don’t ambush you. Use Yumiko with a flamey, crippling weapon to take out the first exploding Tank, and spawn block the left side of the screen, as spawns are quite manageable in the early rounds. After the first Tank explodes make your way to the left to lure the second one out. Keep using Yumi to keep it at bay whilst a pair of bruisers defend her. Exit through the bottom right of the screen whilst spawn blocking where you can at higher levels.
SPAWNS: Turn based countdown.