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Slaughterhouse
Challenge

The Nest

OBJECTIVES: Find the loot and ret out again.

Search the 5 chests to find the 3 with loot. With bruisers starting charged, armed with interrupter staffs/hockey sticks and Ezekiel also armed with the interrupter Morning Star this is quite easy at lower levels. Alternatively as the spawn rate from the body piles is thick and fast Pizza Guy Glenn can be useful as a chest opener here. At higher levels if you are struggling you can use him as leader with 'Drive-By' Daryl and a sacrifice scout, to search 3 chests and exit without engaging walkers. If you don't open the correct 3 chests, flee and kill off the sacrifice and try again. It burns through gas but can get you through a tricky round with very little effort.

SPAWNS: Turn based countdown and from body piles.

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Slaughterhouse
Challenge

Killing Zone

OBJECTIVES: Make your way to the exit.

Get past the horde and a Tank and get to the exit at the right have side of the screen. You are NOT required to kill the Tank walker, so often it is better to get around him. With bruisers starting charged, armed with interrupter staffs/hockey sticks and Ezekiel also armed with the interrupter Morning Star this is quite easy at lower levels. Use a charged Eugene and second bruiser to stun groups of Walkers and Zeke's LT to interrupt the Tank attack and get to the exit without having to engage with too many walkers.

SPAWNS: Turn based countdown

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Into the Blue

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Towering Heights

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Slaughterhouse
Challenge

The Loading Bay

Objectives: Open the door and make your way into the slaughterhouse.

Open the gate (2 turns). Fight off the Tank and body pile spawns until the second room is unlocked. The slaughterhouse room has a SWAT and several other walkers, so before you enter make sure your Zeke (if you are using him) is charged so you can use your second attack to move to safety if required. You are not required to kill any of the walkers so get to exit fast before spawns become unmanageable.

SPAWNS: Turn based countdown and every turn from the body pile.

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Into the Blue

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Slaughterhouse
Challenge

Fish in a Barrel

OBJECTIVES: Kill all walkers.

Zeke’s leader trait and bruisers with interrupt weapons are useful here as there is no escape. luckily bruisers start charged for this challenge, so use that to your advantage to create a stun wall on your first turn, and charge up your Zeke (if you are using him), so you can kill more walkers. At lower levels you could use 3 bruisers led by Eugene, and if you have perseverance and punish, to keep a stun wall going but at higher levels this strategy would be very time consuming as there are so many SWATs

SPAWNS: None.

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Slaughterhouse
Challenge

Fuse Box

OBJECTIVES: Get the loot and get out.

Search the 3 chests to activate the exit zone. With a melee squad you should use the gate switch to your advantage, to try and lure walkers to the top gate, then sneak past using the side gate. There is a chance for you to sneak to the exit rather than kill walkers especially if you have Zeke's interrupter LT and bruisers with interrupter staffs/hockey sticks. 

SPAWNS: Turn based countdown

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Slaughterhouse
Challenge

Shelves

OBJECTIVES: Get the loot.

Fend off spawns and loot the 3 shelves (1 turn each). The 2 with a red glow (left and right) can be opened at any time but be ready as the middle shelf (with a blue glow) spawns a SWAT. A charged bruiser will instantly neutralise this threat, alternatively you can usePizza Guy Glenn to open it and sprint to the exit without having to engage the SWAT at all.

SPAWNS: Turn based countdown

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Towering Heights

Towering Heights

00:31
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